AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games Performance on Unified Platform in Central America Q3 2024
Discover the performance trends of the top 5 Shoot'em Up games in Central America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the Shoot'em Up games category saw varied performances across top titles in Central America, as reported by Sensor Tower. The data reveals interesting trends in downloads, revenue, and active user engagement across platforms.
Metal Slug: Awakening-Season2 by HaoPlay Limited showcased a significant start with weekly downloads peaking at about 328K in mid-July, followed by a gradual decline to approximately 19K by the end of September. Revenue trends mirrored this pattern, starting at $16K, escalating to a high of $31.8K in mid-August, before descending to $23.6K. Active users initially surged to 435K in late July, then steadily decreased to 48.6K by quarter's end.
Survivor!.io from HABBY showed a robust start in July, with downloads surging to 88.8K by late July. This was followed by a gradual decline, closing the quarter at 14.1K. Revenue experienced a peak at $17.9K in late August, tapering off to $9.5K by the end of September. The active user base peaked at 283.6K in late July and settled at 168.6K by September's close.
Zombie Waves-shooting game by FUN FORMULA PTE. LTD. maintained a steady download rate throughout the quarter, hovering around 9K to 15K weekly. Revenue fluctuated, peaking at $9.2K in mid-July and ending with $7.1K in late September. Active users demonstrated a more stable trend, averaging around 65K to 72K across the quarter.
Azur Lane from YOSTAR LIMITED showed modest activity in downloads, averaging fewer than 100 weekly. Revenue varied, with an early quarter peak at $8.9K, stabilizing around $9.3K by September's end. Active users remained relatively consistent, averaging around 6K to 8K throughout the quarter.
Zombie.io: Potato Shooting by Joy Net Games saw a steady download rate, ranging from 3.7K to 7.3K weekly. Revenue peaked at $7.4K in late July and settled at $2.8K by the end of September. Active users remained stable, averaging between 16K and 20K throughout the quarter.
For more detailed insights and data on app performance across different regions and categories, visit Sensor Tower.